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Frame (scene node) Module. Allows to handles frame (scene nodes). It consists in a nodes (arranged in a hierarchical tree) having their position given in their parent local coordinate subsystem and caching their global one (in the root coordinate system). They're used to give position, rotation & scale to an object or a group of objects. Frames are structures. They thus can be referenced by Object Module.
FX module Allows to creates rendering special effects affecting color, scale, rotation and position of visuals.
FXPointer module. Allows to creates rendering special effects containers for objects.
Object module. Allows to creates and handle objects Objects are structures containers that can refer to many other structures such as frames, graphics, etc…
Spawner module. Allows to spawn orxSPAWNERS Spawners derived from structures
Structure module. Allows to creates and handle structures. Structures can be referenced by other structures (or objects).
TimeLine module. Allows to creates time lines: sequences of text events
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