If you wish the camera to be fixed on a moving object, like a camera handle (which you can apply FX to), you can parent the camera to an object.
orxSTATUS orxFASTCALL Init() { ... orxVIEWPORT *viewport = orxViewport_CreateFromConfig("Viewport"); orxCAMERA *camera = orxViewport_GetCamera(viewport); orxOBJECT *cameraHandle = orxObject_CreateFromConfig("CameraHandle"); orxCamera_SetParent(camera, cameraHandle); ...
You can also do this using a Clock to continually re-position a camera on to an object's position.