User Tools

Site Tools


en:tutorials:orxscroll:creating_your_own_scroll_project_using_init

Creating your own orx/Scroll project using 'init'

You can easily generate an orx/Scroll project using init from the github version of Orx.

This article assumes that you have downloaded the latest version of Orx from github and have built Orx.

How to Create your own orx/Scroll project

There are two ways to create an orx/Scroll project. Firstly, using Interactive Mode:

init 

Then follow all the prompts and choose yes (press enter to accept the default) when asked if you want to include Scroll:

[Extension] scroll: C++ convenience layer with config-object binding? (yes)

The second way is to specify on the commandline as simply the following which will include Scroll by default:

init ../myGameFolder/MyGameName

Please note that on Linux & MacOS, one will need to invoke ./init.sh instead of simply init

Working with your project

Load your new orx/Scroll project using your favourite IDE. You'll find your build in the build folder.

Adding Scroll classes and Objects

Now you can begin working with your orx/Scroll project. The following tutorials will help get you up and going if you haven't used Scroll yet:

The default orx/Scroll project comes with some demo code and one demo Object to play around with.

Bootstrapping

The generated orx/Scroll project is set to bootstrap the default config file. You can read more about this process here: bootstrapping the location of your first config file.

More about Init

You can read more about init and the other types of projects that can be auto-created with it at: Creating your own Orx-based Project using 'init'

en/tutorials/orxscroll/creating_your_own_scroll_project_using_init.txt · Last modified: 2024/12/04 00:22 (2 weeks ago) by sausage