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====== The Orx Profiler ====== | ====== The Orx Profiler ====== | ||
- | Every application that is built using Orx contains a profiler tool. The Profiler is compiled-in when using either debug or release | + | Every application that is built using Orx contains a profiler tool. The Profiler is compiled-in when using either debug or profile |
- | {{ :en:tutorials: | + | {{ tutorials: |
The tool helps you diagnose bottlenecks and monitor performance and internal resources. | The tool helps you diagnose bottlenecks and monitor performance and internal resources. | ||
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===== Profiler Layout ===== | ===== Profiler Layout ===== | ||
- | {{ :en:tutorials: | + | {{ tutorials: |
==== 1) Thread Frame bar ==== | ==== 1) Thread Frame bar ==== | ||
- | This grey bar indicates which thread is currently selected. Most of Orx's tasks run on the main thread. There are other threads that handle things like streaming audio, resource requests and bitmap | + | This grey bar indicates which thread is currently selected. Most of Orx's tasks run on the main thread. There are other threads that handle things like streaming audio, resource requests and bitmap |
+ | |||
+ | {{ tutorials: | ||
The first value displayed is the amount of time in ms that it took to render the entire current frame. The second value shows the largest amount of time that a frame took to render in the last second. | The first value displayed is the amount of time in ms that it took to render the entire current frame. The second value shows the largest amount of time that a frame took to render in the last second. | ||
==== 2) The Meter Bar Panel ==== | ==== 2) The Meter Bar Panel ==== | ||
- | These colored meter bars indicate how much time each Marker took to complete within the frame. The colors themselves correspond to the colors on each Markers | + | These colored meter bars indicate how much time each Marker took to complete within the frame. The colors themselves correspond to the colors on each Marker |
+ | |||
+ | {{ tutorials: | ||
The bars are spread over four or more lines. The row of the bar corresponds to the level of the function call marker. For example, the '' | The bars are spread over four or more lines. The row of the bar corresponds to the level of the function call marker. For example, the '' | ||
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+ | {{ tutorials: | ||
This helps easily distinguish between the markers that are of similar color. | This helps easily distinguish between the markers that are of similar color. | ||
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==== 3) Marker Panel ==== | ==== 3) Marker Panel ==== | ||
This panel shows all the Markers currently running in the frame. Markers represent important function calls. Each Marker contains three numbers. | This panel shows all the Markers currently running in the frame. Markers represent important function calls. Each Marker contains three numbers. | ||
+ | |||
+ | {{ tutorials: | ||
The first is the amount of time in ms this Marker has taken to run in the current frame. The second number indicates the longest amount of time this Marker took to run in the last second. | The first is the amount of time in ms this Marker has taken to run in the current frame. The second number indicates the longest amount of time this Marker took to run in the last second. | ||
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The Markers in this panel are white and have more than one parent. Therefore they don't fit in to the tree hierarchy. | The Markers in this panel are white and have more than one parent. Therefore they don't fit in to the tree hierarchy. | ||
- | There can be grey markers | + | {{ tutorials: |
+ | |||
+ | These markers | ||
==== 5) Memory Panel ==== | ==== 5) Memory Panel ==== | ||
Each line represents a different type of memory. | Each line represents a different type of memory. | ||
+ | |||
+ | {{ tutorials: | ||
The first group of numbers represents the number of live allocations and the second number is the max allocations in the past. | The first group of numbers represents the number of live allocations and the second number is the max allocations in the past. | ||
- | The second group of numbers is the same, but is now representing the size of the memory allocations | + | The second group of numbers is the same, but is now representing the size of the memory allocations. |
The last number shows the amount of transactions since the beginning of the application. A transaction is the allocating or de-allocating of memory. | The last number shows the amount of transactions since the beginning of the application. A transaction is the allocating or de-allocating of memory. | ||
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===== Using the profiler ===== | ===== Using the profiler ===== | ||
- | You can pause or unpause the profiler at any time using the '' | + | You can pause or unpause the profiler at any time by pressing |
- | Observe the running function call Markers. | + | Observe the running function call Markers. |
- | Notice that the '' | + | Notice that the '' |
You can profile an application with vsync on or off. In the playground application you can toggle this with the `F11` key. With vsync on, the longest bar will be the '' | You can profile an application with vsync on or off. In the playground application you can toggle this with the `F11` key. With vsync on, the longest bar will be the '' | ||
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===== History Graph ===== | ===== History Graph ===== | ||
- | You can activate a history graph of frames by pressing | + | You can activate a history graph of frames by pressing '' |
- | You can pause this graph with the Space Bar and you can scroll back and forth through the history to a particular frame to inspect the meters and values for each Marker to observe spikes. | + | {{ tutorials: |
+ | |||
+ | You can pause this graph with '' | ||
The white vertical line shows the current frame being inspected. | The white vertical line shows the current frame being inspected. | ||
- | You can get more details on a particular marker by changing the depth using the '' | + | You can get more details on a particular marker |
+ | |||
+ | {{ tutorials: | ||
+ | |||
+ | And that is the Orx Profiler. This tool should be invaluable for checking the health of your application and to help you optimize it. | ||
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+ | ===== Choosing the Profile Orientation ===== | ||
+ | |||
+ | The Profiler orientation can be set as either portrait or landscape. Landscape is the default. You can see the '' | ||
+ | |||
+ | {{section> | ||
+ | |||
+ | You can set to portrait with: | ||
+ | |||
+ | < | ||
+ | [Render] | ||
+ | ProfilerOrientation = portrait | ||
+ | </ | ||
+ | |||
+ | {{ tutorials: | ||
+ | This rotates the profiler to the left, perfect for portrait monitors. |