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[8 Dec 2024] Live session #15 - Noise Texture Generation & Recent Features

This session was about the new Noise Texture Generation extension (and how it was made) and recent features:

  • Noise Texture extension
  • Use this extension’s internals to show:
    • Masquerading as a new resource type to generate a resource content on the fly
    • How to link hot reloading of config with texture
  • Recent features:
    • FrameGrid config property (animation)
    • Orientation config property (graphics)
    • New options for the AutoReset config property (spawner)
    • @<Section> support for Find[Owned]Child filters
    • += working through inheritance
    • Timeline, Shaders & Triggers fully working with inheritance
    • Per-object virtual inputs (using ^ with ScrollObjects)
  • Texture loading benchmarking (PNG vs WEBP vs KTX2 vs QOI)