[8 Dec 2024] Live session #15 - Noise Texture Generation & Recent Features
This session was about the new Noise Texture Generation extension (and how it was made) and recent features:
- Noise Texture extension
- Use this extension’s internals to show:
- Masquerading as a new resource type to generate a resource content on the fly
- How to link hot reloading of config with texture
- Recent features:
FrameGrid
config property (animation)Orientation
config property (graphics)- New options for the
AutoReset
config property (spawner) @<Section>
support forFind[Owned]Child
filters+=
working through inheritance- Timeline, Shaders & Triggers fully working with inheritance
- Per-object virtual inputs (using
^
with ScrollObjects)
- Texture loading benchmarking (PNG vs WEBP vs KTX2 vs QOI)