29 May 2021 Orx - Portable Game Engine version 1.12 has been released.
The Orx community is pleased to announce the 1.12 release. Some highlights include:
Major speed & scalability improvements: from 65k to 16M concurrent objects in memory, a complete rewrite of the orxBANK module, object update re-write, added support for early exit events handling
Support for joysticks on Android-Native
A simpler Android build pipeline (can be entirely built from inside Android Studio without the manual NDK build step)
Added color literals for all HTML web colors. Can be used for Object, Graphic & FX Color values
Added Nuklear support for new projects with the
initproject maker tool
Support for writing JPEG images
Many smaller fixes/optimizations/improvements. Complete list of changes is here: https://github.com/orx/orx/blob/master/CHANGELOG.
11 March 2021 - Lost Echo: gamejam entry for the GlobalGameJam 2021
Lost Echo is a gamejam entry for the GlobalGameJam 2021 created by Iarwain and Aumni. This game won second place at the Montreal ETS site among roughly 270 other participants.
Lost Echo is developed entirely with Orx.
It's a memory card game with a twist: designed as a local 1 vs 1 real-time strategy game where you try to find as many pairs as possible and can swap cards to confuse your opponent. Also playable solo (random swaps with highscore mode), or up to 4 players locally.
You can get more information on the game here: https://globalgamejam.org/2021/games/lost-echo-9 including downloads and source.
- Download link: https://ggj.s3.amazonaws.com/games/2021/01/118915/exec/IrROA/LostEcho-win64.zip
- Github source: https://github.com/iarwain/ggj2021
15 June 2020 - Discord Server
We've finally made the jump and transferred our chat system from Gitter to Discord. Come chat with us on: https://orx-project.org/discord
13 May 2020 - Orx - Portable Game Engine version 1.11 has been released.
Some highlights include:
- Project build tool “Init” now supports the creation of orx/Scroll, Dear ImGui and orxArchive based projects.
- Support changes for MinGW-w64, including new support for 64bit, addition of Visual Studio 2019 and removal of VS2013
- OSX/Retina and Windows high DPI display issues corrected
- Control over polled physical peripherals.
- Text animations
- Object LifeTimes based on fx, sound, spawn, track and child, not just time.
There is a lot in this release. Check out the full list of changes at: https://github.com/orx/orx/blob/1.11/CHANGELOG
29 April 2020 - Railroad Lantern - Ludum Dare Entry
Railroad Lantern is a fast-paced game where you dash around trains and collect oil to keep your Lantern alive. The gameplay revolves around going fast while planning your routes accordingly as each train moves at a different speed!
Can be played singleplayer or up to 4 players
Download Railroad Lantern for Windows, Mac or Linux.
30 March 2020 - Init supports orx/Scroll and Dear ImGui!
Init, Orx's project builder which creates Orx-based projects for Visual Studio, XCode, Codelite, GMake, etc now comes with new extensions!
You can now instantly create orx/Scroll projects to allow you to use object orientated patterns in C++ for Orx game development.
In addition, Dear ImGui-based projects can be created to allow the development of Orx applications with a rich GUI interface.
Of course, you can mix and match.
We had a little downtime after problems with our host. So we took the opportunity to rebuild our website from scratch.
Most resources are now back online, but a few small items (showcase, news history, …) remain which we will be bringing back in the coming weeks.