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[27 Apr 2026] Orx - Data-driven Game Engine version 1.17 has been released.

The Orx community is pleased to announce the 1.17 release.
Below are the highlights of the changes that made it in this release:

  • Named variables for commands (quality of life feature: new short syntax allowing for direct access to any config content from any command)
  • ScrollObject auto-binding (manual binding is still supported)
  • Locale groups can now be overridden for any graphics, texts or sounds
  • A bunch of new triggers (Anim, Enable, Disable, Pause, Unpause, etc.)
  • A new init extension based on the Clay library (GUI/layout)
  • New task worker pool that scales with underlying hardware
  • Leveraged the new task worker pool to drastically reduce the time taken for SDF glyph generation, resource bundling and texture loading

The complete list of changes can be found here.

[18 Apr 2026] Live session #17 - Named Variables, Multithreading & Recent Features

This session was about recent quality of life improvements and features:

  • Named variables and direct config access from commands
  • New Locale property for Graphics, Sounds & Texts
  • Anim triggers
  • Auto-binding for objects in Scroll
  • Multithreading and worker pool for tasks
  • New Clay extension (GUI layout)

[27 Jan 2026] Wishlist ASHBANE - A game by Shiverblade Studios

Made with Orx, Ashbane is a turn-based tactical RPG where you lead a mercenary guild in a world that rewards power and punishes mistakes. Recruit and customize your warband, take on dangerous jobs or strike at rival guilds, and lead expeditions where every encounter has lasting consequences.

Wishlist on Steam now: https://store.steampowered.com/app/4315510/Ashbane/

[19 Sep 2025] Live - Special Edition - Making a local multiplayer game with orx in 1h

This session was about making a small asteroids-like game, targeting the Web/HTML5 platform, while leveraging orx’s data-driven features.

Some of the game features that were implemented during the session:

  • Basic Asteroids gameplay
  • Local multiplayer support (1P & 2P modes)
  • Customizable ships & lasers
  • Digital & analog inputs support
  • Persistent high score tracking (including for the Web/HTML5 platform)
  • Gameplay & game over music (Amiga MODs)
  • Sound effects (lasers, explosions)
  • Game Over screen with pause
  • Seamless screen edge transitions
  • Scoring with different values for small & big asteroids
  • Random asteroids generation
  • Packaging & Shipping
  • Web/HTML 5 export

[29 May 2025] Orx - Portable Game Engine version 1.16 has been released.

The Orx community is pleased to announce the 1.16 release.
There are quite a few changes in this release.
Here are some highlights:

  • HTML5/Web is now a supported platform!
  • TrueType/OpenType fonts are now supported at runtime
  • SDF fonts are now supported, either generated offline with orxFontGen, or at runtime
  • Init can now update in-place existing projects: extensions can now be freely added/removed/updated on existing projects
  • Plugins are now handled as resources (and can thus be hot loaded/swapped, bundled, etc.)
  • Scroll has been rewritten: all redundant features were removed and new features, such as per-ScrollObject inputs, were added
  • Extending a config property with += now works through section inheritance
  • Added support for QOA (audio) and PNM, GIF & PSD (bitmap) formats

The complete list of changes can be found here.