[27 Apr 2026] Orx - Data-driven Game Engine version 1.17 has been released.

The Orx community is pleased to announce the 1.17 release.
Below are the highlights of the changes that made it in this release:
- Named variables for commands (quality of life feature: new short syntax allowing for direct access to any config content from any command)
- ScrollObject auto-binding (manual binding is still supported)
- Locale groups can now be overridden for any graphics, texts or sounds
- A bunch of new triggers (Anim, Enable, Disable, Pause, Unpause, etc.)
- A new init extension based on the Clay library (GUI/layout)
- New task worker pool that scales with underlying hardware
- Leveraged the new task worker pool to drastically reduce the time taken for SDF glyph generation, resource bundling and texture loading
