[19 Sep 2025] Live - Special Edition - Making a local multiplayer game with orx in 1h
Today’s about making a small asteroids-like game, targeting the Web/HTML5, while leveraging orx’s data-driven features.
- Some of the game features implemented today:
- Basic Asteroids gameplay
- Local multiplayer support (1P & 2P modes)
- Customizable ships & lasers
- Digital & analog inputs support
- Persistent high score tracking (including for the Web/HTML5 version)
- Gameplay & game over music (Amiga MODs)
- Sound effects (lasers, explosions)
- Game Over screen with pause
- Seamless screen edge transitions
- Scoring with different values for small & big asteroids
- Random asteroids generation
- Packaging & Shipping
- Web/HTML 5 export