From the The Orx Bounce Demo, or any of your own games, you can bring up the Orx Console with tilde (~).
Command.ListCommands
lists all commands
Command.ListCommands <prefix>
filters list by prefix.
e.g. Command.ListCommands Config
only shows commands for the config module
Command.Help <command>
shows how to use a command.
- Executing a command directly from code:
orxCOMMAND_VAR stResult; orxCommand_Evaluate("Object.Create RedCar", &stResult);
stResult.u64Value
will contain the GUID of the created object.
Of course the string can be loaded from config for something more data-driven.
For console usage please see the Guide to the Orx Console and Commands
These commands are registered by the Orx system automatically. See below for the macro orxCOMMAND_REGISTER_CORE_COMMAND that registers these commands.
To register your own commands, write a similar macro or register your command with orxCommand_Register.
Camera.Create Camera.Delete Camera.Get Camera.GetID Camera.GetName Camera.GetParent Camera.GetPosition Camera.GetRotation Camera.GetZoom Camera.SetFrustum Camera.SetParent Camera.SetPosition Camera.SetRotation Camera.SetZoom Clock.SetFrequency Clock.SetModifier Command.Add Command.AddAlias Command.And Command.AreEqual Command.Clamp Command.Compare Command.CRC Command.Divide Command.Evaluate Command.EvaluateIf Command.Exit Command.GetClipboard Command.GetStringFromID Command.GetStringID Command.Help Command.If Command.IsGreater Command.IsLesser Command.ListAliases Command.ListCommands Command.LogAllStructures Command.Maximum Command.Minimum Command.Multiply Command.Normalize Command.Not Command.Or Command.RemoveAlias Command.Repeat Command.Return Command.SetClipboard Command.Subtract Command.Version Command.XOr Config.AppendValue Config.ClearSection Config.ClearValue Config.CreateSection Config.GetCurrentSection Config.GetListCount Config.GetOrigin Config.GetParent Config.GetRawValue Config.GetValue Config.HasSection Config.HasValue Config.Load Config.Reload Config.Save Config.SetParent Config.SetValue Console.Echo Console.Enable Console.Log Console.SetColor Input.EnableSet Input.GetCurrentSet Input.GetValue Input.HasNewStatus Input.IsActive Input.IsSetEnabled Input.ResetValue Input.SelectSet Input.SetValue Locale.GetCurrentLanguage Locale.GetString Locale.SelectLanguage Locale.SetString Mouse.GetPosition Mouse.SetCursor Mouse.SetPosition Mouse.ShowCursor Object.AddFX Object.AddShader Object.AddSound Object.AddTrack Object.Attach Object.Create Object.Delete Object.Detach Object.Enable Object.FindNext Object.GetAlpha Object.GetAngularVelocity Object.GetChild Object.GetClock Object.GetColor Object.GetCount Object.GetCustomGravity Object.GetGroup Object.GetHSL Object.GetHSV Object.GetID Object.GetLifeTime Object.GetName Object.GetOrigin Object.GetOwnedChild Object.GetOwnedSibling Object.GetOwner Object.GetParent Object.GetPivot Object.GetPosition Object.GetRepeat Object.GetRGB Object.GetRotation Object.GetScale Object.GetSibling Object.GetSize Object.GetSpeed Object.GetText Object.IsEnabled Object.IsPaused Object.Pause Object.Play Object.RemoveFX Object.RemoveShader Object.RemoveSound Object.RemoveTrack Object.SetAlpha Object.SetAngularVelocity Object.SetAnim Object.SetAnimFrequency Object.SetClock Object.SetColor Object.SetCustomGravity Object.SetGroup Object.SetHSL Object.SetHSV Object.SetLifeTime Object.SetOrigin Object.SetOwner Object.SetParent Object.SetPitch Object.SetPivot Object.SetPosition Object.SetRepeat Object.SetRGB Object.SetRotation Object.SetScale Object.SetSize Object.SetSpeed Object.SetText Object.SetVolume Object.Stop Render.GetScreenPosition Render.GetWorldPosition Resource.AddStorage Resource.GetPath Resource.GetTotalPendingOpCount Resource.Locate Resource.ReloadStorage Resource.RemoveStorage Screenshot.Capture Sound.GetBusChild Sound.GetBusParent Sound.GetBusPitch Sound.GetBusSibling Sound.GetBusVolume Sound.SetBusParent Sound.SetBusPitch Sound.SetBusVolume Texture.Create Texture.Delete Texture.Find Texture.GetLoadCount Texture.GetName Texture.GetSize Texture.Save Viewport.AddShader Viewport.Create Viewport.Delete Viewport.Enable Viewport.EnableShader Viewport.Get Viewport.GetCamera Viewport.GetID Viewport.GetName Viewport.GetPosition Viewport.GetRelativeSize Viewport.GetSize Viewport.IsEnabled Viewport.IsShaderEnabled Viewport.RemoveShader Viewport.SetBlendMode Viewport.SetCamera Viewport.SetPosition Viewport.SetRelativePosition Viewport.SetRelativeSize Viewport.SetSize
/** Registers a command * @param[in] _zCommand Command name * @param[in] _pfnFunction Associated function * @param[in] _u32RequiredParamNumber Number of required parameters of the command * @param[in] _u32OptionalParamNumber Number of optional parameters of the command * @param[in] _astParamList List of parameters of the command * @param[in] _pstResult Result * @return orxSTATUS_SUCCESS / orxSTATUS_FAILURE */ extern orxDLLAPI orxSTATUS orxFASTCALL orxCommand_Register(const orxSTRING _zCommand, const orxCOMMAND_FUNCTION _pfnFunction, orxU32 _u32RequiredParamNumber, orxU32 _u32OptionalParamNumber, const orxCOMMAND_VAR_DEF *_astParamList, const orxCOMMAND_VAR_DEF *_pstResult);
Timelines allow for executing commands from the command module in config.
You can ask to push the result of a function as many time as you want but make sure to have the same numbers of push and pop, as usual for a stack.
Here are the current special characters:
" is used as a block delimiter, exactly in the same way as in config > is used for pushing the result of a command and has to be typed before the command < is used for popping an element from the stack ^ is used to replace an argument by the GUID of the timeline's owner object
Now, if you want to use commands + timelines, let's say for creating a Timer object that will play the beep sounds before a race starts.
In config:
; Object template [Timer] TrackList = BeepTrack ; TimeLineTrack template [BeepTrack] 0 = Object.AddSound ^ RegularBeep 1 = Object.AddSound ^ RegularBeep 2 = Object.AddSound ^ HighPitchBeep 3 = Object.Delete ^
In code, create the “Timer” object and the timeline is added to it immediately on creation.
Currently, this is the timeline track template (from CreationSettings.ini):
[TimeLineTrackTemplate] [Float] = "Your timeline event text here" | "Your command"; NB: Float is a time in second (>= 0) after which this timeline event is going to be triggered; If the event is a valid command it'll get executed by the command module; Loop = true|false; KeepInCache = true|false; NB: If true, the timeline track will always stay in cache, even if no track of this type is currently in use. Can save time but costs memory. Defaults to false;