[17 Mar 2024] Hello Codecks, Goodbye Trello!
We’ve recently migrated orx’s production tracking from Trello to Codecks .
What this means is that both former Trello boards (the main dev one and the showcase/sample video one ) have been migrated and merged into a single open Codecks project: https://open.codecks.io/orx
This open project will also serve as a roadmap for the project, and, as such, can be found by clicking the Roadmap button in the site’s main menu.
This will give more visibility to the community on which features and tasks are going to be tackled next.
Additionally, by looking at a card’s hand icon, you can see in which order imminent tasks are going to be carried out by their owner:

Lastly, everyone one can now upvote the features they are interested in by clicking a card’s vial icon:

Codecks has many interesting features, including a very powerful search, filter & order one, so feel free to look around.
[17 Dec 2023] Live session #10 - Recent Features
The “denoised” version is now available.
This last session of 2023 was about recent features that were added over the past few months:
- Memory-based resources
- Position & Pivot override literals
- Finding children with paths
- Locale Update
- Using OnDelete for disappearing effects
- New FXs additions (Curves & Types)
- New options for shader/time parameters
- Smaller misc additions
[22 Nov 2023] BOOHABLOX Arcade - A game by Fully Bugged
BOOHABLOX Arcade is a pixelart Panel de Pon/Puzzle League/Tetris Attack game made with orx.
BOOHABLOX Arcade is free, available on Windows and Linux, supports multiple modes & languages, and is Colorblind friendly (can be activated in the settings).
More info and download at https://fully-bugged.itch.io/boohablox
[12 Jun 2023] Orx - Portable Game Engine version 1.14 has been released.

The Orx community is pleased to announce the 1.14 release.
There are quite a few changes in this release.
Here are some highlights:
Bundle, a new extension that can automatically discover and pack all your game resources, either inside separate binary packages or directly within your game’s executable.
TheBundleextension is very efficient: it performs much better than using a lot of separate small files, cf. (Discord - https://t.ly/BRCpq ). It also supports compression, encryption, filters and is fully customizable.- Lot of work was made on the Android plugins and its build system.
The latter has been completely revamped and should be working out-of-the-box in all cases. - The
coreclock can now be prevented from going to sleep as a trade-off between CPU usage and the eradication of potential micro-stutters that could happen under some circumstances. - Custom commands can now be run on spawned objects, thanks to the new Spawner config property
OnSpawn. - Build type (release, debug, profile), CPU, platform and other system properties can now be queried at runtime either through the config system or with a command.
- The config include directive now supports an optional condition.
- A ton of quality of life improvements and a handful of API/event refactoring.
The complete list of changes can be found here : github/orx/CHANGELOG .
[2 Apr 2023] Live session #8 - Bundle Extension
The “denoised” version is now available.
This session was about the new Bundle extension that replaced the old Archive one.
The following points were covered:
- Advanced automatic resource discovery
- Output to binary files or embed directly inside your executable
- Cascading include/exclude filters
- Compression and encryption
- Detailed bundling log examination
- Adding the extension to an existing project
