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[2 Apr 2023] Live session #8 - Bundle Extension

The “denoised” version is now available.

This session was about the new Bundle extension that replaced the old Archive one.
The following points were covered:

  • Advanced automatic resource discovery
  • Output to binary files or embed directly inside your executable
  • Cascading include/exclude filters
  • Compression and encryption
  • Detailed bundling log examination
  • Adding the extension to an existing project

[11 Feb 2023] Live session #7 - Recent Features

The “denoised” version is now available.

This session was about recent-ish features:

  • orxMod & orxMovie extensions
  • Stagger FX property
  • Sound buses
  • Sound filters
  • Localization groups
  • Relative object positioning

[5 Nov 2022] Live session #6 - Scroll

The “denoised” version is now available.

This session’s was entirely about Scroll: a C++ thin-layer built on top of orx, that brings additional object-oriented features to the engine, including C++/config binding support.

[15 Oct 2022] Live session #5 - Resource System

The “denoised” version is now available.

Some of the topics that were discussed:

  • Groups, Storages and Types
  • How resources are located and accessed
  • Priorities & Overlays (aka patching)
  • Caching & Hot-reload
  • On-the-fly swapping
  • Extension w/ new types (apk, bundle, web, etc.)

[24 Sep 2022] Live session #4 - Animation System

The “denoised” version with chapters is now available.

Some of the topics that were discussed:

  • Automated sprite sheet processing
  • Seeding from files vs from config
  • Inheriting & overriding graphs, animations & frames
  • Synchronizing with custom events (FX, sound, etc.)